This game showed a lot of promise and also included a TG transformation aspect which I really enjoyed. I got the most fun out of the game by hacking in debug mode, messing with the party (making all the characters incontinent), and leveling them up to not have to deal with the battles. It’s also very clear that the original creator’s faith/religion play a significant role in the story, which was challenging for me. However, the main problem for me is that all the effort was placed on story and hiding the ABDL elements the gameplay is simply too imbalanced and underdeveloped to be much fun to play as an RPG. The original creator’s intent was to create an RPG first, with ABDL elements second. I’ve only played the original version, not the remake version by XenonVoid. This was one of the first that I discovered. I’d argue it is perhaps the only ABDL game that is worth paying money for. It is the most full in terms of story, and is the closest we have ever come to a completed ABDL game. I think Perpetual Change is the best that the ABDL game genre has to offer. Generally speaking, there’s fun to be had with any of them. I’ve spent hundreds of hours messing around making tech demos and proofs of concepts in RPG Maker VX Ace myself, and I have many documents full of ideas, but I usually get intimidated by level design and give up there.Īs for games I’ve played, my experience is mostly with older RPG Maker games, but here’s my thoughts. I’ve always wanted to make a game myself.
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